![]() ![]() First, an inciting incident, which is also known as the plot hook. This structure consists of four important elements that you want to put into your adventure. Apparently those script writers thought they were better than the combined experience of all humanity, but let’s not go into that, shall we? Even movies use it-well except for some of the recent Star Wars movies. Shakespeare and other play writers use it. Homer and other classical writers use it. The three act structure is a pattern for telling stories that has existed since pretty forever. In other words, the dungeon master plants the seed, but the players water it and cultivate it to determine the majestic tree-or unsightly weed-that results. ![]() You simply set the situation up, introduce the conflict into the game world, and then turn the reins over to your players to determine how it gets resolved.Īnd then HOW your players resolve that central conflict determines the actual story. It is not your job to determine HOW the players overcome this problem. You have some bad guys-and maybe a powerful orc chieftain as the main villain-and you have a problem that needs fixing.īut here’s the important part, dungeon masters. It’s really that simple.įor instance, orcs are on the rampage and have laid siege to Rassalantar. Maybe people refer to this as the plot or storyline of an adventure, but I don’t like calling it that because it implies that the dungeon master is determining the story, and that is a huge pitfall in my book.Ī central conflict consists a disrupting factor, usually a villain, that creates a problem in the game world that the heroes are then called upon to resolve. There really should be something more compelling about your adventure to draw your players into it and take it to the next level.Īnd that’s the central conflict. Okay, look, you can’t just make a dungeon map, throw monsters in the rooms, and call it a D&D adventure. #1 Determine the Central Conflict of the Adventure Everything I mention will have links down in the description so you can check them out. Now as I march through these tips, I will be mentioning other videos and playlists I’ve created that dive a little deeper into these topics. There’s a link down in the description to my Twitch channel if you’d like to follow me there and be notified when I go live. Fridays I’m on YouTube, but Mondays and Wednesdays, I’m over on Twitch. And you know what, I bet most of these items would apply to lots of other RPGs, too.Īnd don’t forget, if you have any questions about this topic or anything else dungeon master or D&D related, I have live streams every Monday, Wednesday, and Friday at 6 pm Eastern US time. Today in the Lair, I’ll going to give you ten tips for making an awesome Dungeons & Dragons adventure for your players. ![]() If you prefer to watch (or listen) to the video version of this article, you can do so here: 10 Tips for Making a D&D Adventure. ![]()
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